Complete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more
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Saturday, January 27, 2007
DirectX 3D Programming Bible
Posted by ralph at 7:04 AM
Labels: 3D ANIMATION
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