Wednesday, January 24, 2007

Black Art of Java Game Programming


Black Art of Java Game Programming
Waite Group Press | ISBN 1571690433 | November 1996 | PDF | 3.5 Mb | 900 Pages


Designing of a great game takes much more than the reading of a good programming book. A game needs a story, fantastic graphics and many other non-programming assets. This range of input is probably only manageable if you have a number of developers. A group of friends will probably go far with this book. E.g. a programmer, a graphic designer and the kind of person who downloads and uses level editors.The object oriented design is quite excellent. Some books are quite weak at showing you how to create and manipulate objects, this book however is a gem. Object Orientation lends itself well to game design.
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